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Vastaire
Posted: Aug 13 2005, 09:17 PM
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QUOTE (Edde @ Aug 12 2005, 11:45 PM)
how do you hack a commchair?

How about this, don't hack. If you hack, fuck off.

nice guide btw

This post has been edited by Vastaire on Aug 13 2005, 09:18 PM
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Karma
Posted: Aug 15 2005, 05:48 PM
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If hackers choose to remain in the communites presence they have to tolerate the abuse that will be directed at them until the end of time, bl.

But this forum doesn't have to tolerate retarded 3rd parties acting like children, take it somewhere else.
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nEe
Posted: Aug 15 2005, 10:36 PM
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I read your guide and its pretty good!
Can I add something about TF placement.

I cannot stress enough that a TF must be placed against a wall "so it only has one side to be attacked from" What I mean by this is that for example if the max amount of turrets you can have for a TF is 4 then you would wack 4 down surrounding it. However this is wastefull as a fade or another life form will come in and attack the TF from one side and also be ducking down, therefore wasting 2 of your turrets. If its flush against a wall or corner, in order for a fade or anything else to attack it, it must recieve full punishment from your turrets Dark smilie.gif

-nEe
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haymo
Posted: Aug 16 2005, 04:45 PM
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nEe nice tip but i think az0r is talking more about where to place them for sieging other than lockdowns.
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Richie
Posted: Aug 16 2005, 05:05 PM
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Klient
Posted: Aug 17 2005, 04:54 PM
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Hrmmm - I like this guide - quite informative... Just what I'm lacking to bring me upto speed. I was getting good in 2.0 for a while, then stopped playing for sometime. But haven't really got back into commanding as yet.


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kai
Posted: Aug 20 2005, 02:39 PM
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Good, we're running short of good commanders in these 'rough' times Dark lol.gif
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Mr Abominable Snowman
Posted: Sep 20 2005, 01:51 PM
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Thanks heaps for the article...

i want to learn how to comm but have nfi, will def. try, and will aim to be better than Haymo Dark Smile.gif

is there any advice in actually where to get experience as a comm from?
cause in pub games, its almost impossible to go comm (being kicked out), or ur (/me) are shit scared to as ur pretty much screwing up everyone on ur teams hope to have a good fun ns game
Are there any bots released (for this version of ns) yet to use?


i know u have explained it (more than most other articles)
but i dont understand the mid-end game:
when should electrified rts and turrets be used? or is it really up to comm?
and when do u actually shottie/gl/hmg/ha/jp spam ur team? after someone gets a pg, after lvl2 damage upgraded, or armour lvl#?

and also how should you be directing your troops? (in pub games)
waypointing to a hive and physically mapping out everything, or just 'improvise' wherever a person is? and work from there?

well, thanks for the guide, and feel free to :@ at me for missing bits where i might have read over Dark tounge.gif

cheers
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N3-
Posted: Sep 20 2005, 06:16 PM
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QUOTE (Mr Abominable Snowman @ Sep 20 2005, 11:51 AM)
Thanks heaps for the article...

i want to learn how to comm but have nfi, will def. try, and will aim to be better than Haymo Dark Smile.gif

is there any advice in actually where to get experience as a comm from?
cause in pub games, its almost impossible to go comm (being kicked out), or ur (/me) are shit scared to as ur pretty much screwing up everyone on ur teams hope to have a good fun ns game
Are there any bots released (for this version of ns) yet to use?


i know u have explained it (more than most other articles)
but i dont understand the mid-end game:
when should electrified rts and turrets be used? or is it really up to comm?
and when do u actually shottie/gl/hmg/ha/jp spam ur team? after someone gets a pg, after lvl2 damage upgraded, or armour lvl#?

and also how should you be directing your troops? (in pub games)
waypointing to a hive and physically mapping out everything, or just 'improvise' wherever a person is? and work from there?

well, thanks for the guide, and feel free to :@ at me for missing bits where i might have read over Dark tounge.gif

cheers

Don't really electrify at all UNLESS you have a two hive lock down of sorts and want an elecced res next to the phase. Turrets sometimes used in hive lockdowns or sieging. Remeber only ever spend res to lockdown a hive if you have both spare hives, a lockdown in just one hive is completely useless.

As for upgrades, start getting them early and continue though the game, ideally you want weapons 2 and armour 1 by the time you need to attack the 2nd hive. Guns need to be distributed with a purpose, this could be: making your way to a hive, destroying a hive, or defendign a siege point at a hive.

Improvise your orders as marines advance, die and depending on what the aliens are doing, ie might need to kill some res or the building hive. Waypoints are good, but using the mic or telling ppl where to go helps as well.

As for practising, yes there are bots and i believe some guides on how to use them. Keep trying to comm in pub games as well and also watch how good comms do thier job. If your thinking of playing ns competitively then you could also look into joining up with NSP-farm.


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Mr Abominable Snowman
Posted: Sep 20 2005, 08:37 PM
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cool thanks... yeah i think ive just signed up...
been trying to comm a few pubs Dark tounge.gif
people actually have been pretty friendly, which is encouragement. And the guide is actually really helping...
though im real slow and really bad at giving ammo and health...
whats the best way to do it?, i.e. repsond to a call, spacebar sometimes doenst help, as it keep going to places under attack, and , (i think) is defunct for me not sure y...

btw, should i ever turret farm spawn? or just beacon?
cause i was just playing, and base was under attack, so i baconed, and people got pissed, and later, people were attacking hive so i didnt want to bacon, and lost adv. armoury...
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haymo
Posted: Sep 21 2005, 12:45 AM
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if it's one skulk and he's preoccupied attacking a building you can usually jump out and kill it before it can turn around.
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N3-
Posted: Sep 21 2005, 01:25 AM
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Calling some marines to phase back can also help, or maybe even put an hmg'er on base guard while the rest kill the hive. Turrets at base wont stop much.


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Az0r
Posted: Sep 21 2005, 01:56 AM
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N3 explained most of what you wanted to know. Try to beacon as little as possible. As you loose all your forward marines and give the aliens valuable time when you do. But sure if theres fades in your spawn you need to save it so beacon. For end game, if you succesfully destroyed the second hive then you have basically won so long as aliens dont have overwhelming resources. So you can just tech up allitle and push slowly into the last hive. However if the 2nd hive gets up and you are pushed out of your attacking base, you basically have to get proto tech to stay in the game. Today 2hive aliens are almost as deadly as 3 hive aliens of yesteryears versions.


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ir.pegg
Posted: Sep 22 2005, 08:08 PM
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i love you az0r


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Az0r
Posted: Sep 26 2005, 02:10 AM
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Working on a map by map stratergie guide, expect it to be finished sometime in the next month.


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