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Posted: Jun 18 2006, 09:40 PM
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QUOTE (scratchie @ Jun 18 2006, 07:04 PM)
So ambushing is

D. waiting around in the marine base whilst they dominate your res towers which are completely undefended.


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Trayder
Posted: Jun 18 2006, 10:12 PM
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QUOTE (Az0r @ Jun 18 2006, 09:37 PM)
The problem with early spawn rushes is that they are easily countered.

Yes but the two skulk trick can be also used to the same effect once lifeforms are out and is often a game ender. Especially since at that stage of the game alot more time and money has gone into the marine spawn and higher lifeforms are able to quickly mobilise in defence or spawn trashing.


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Mr Charisma
Posted: Jun 18 2006, 10:36 PM
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Skulks should be able to build resource towers (not sarcasm).

This post has been edited by Mr Charisma on Jun 18 2006, 10:36 PM


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scratchie
Posted: Jun 18 2006, 11:34 PM
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Òfcourse you need to defend your rt's. You rush to ms when you know all the marines are spread up and not in the area of your rt's.

Marines need 15 res for obs, 15 to beacon, 20 res to rebuild ip, maybe armory 30 so that would cost them around 70 res and alien just have -1 rt.

So my point: Just build that obs a little more closer to that cc. You need to watch for ambushes when you are outside base anyway. That one more check woulndt hurt.

This post has been edited by scratchie on Jun 18 2006, 11:36 PM
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haymo
Posted: Jun 19 2006, 02:03 PM
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an organised marine team will put enough pressure on the aliens to make sure the aliens are busy defending, and if they do attack, a good comm will hear/predict it and the person recapping will come back to ms to help. Usually a pg will be placed, the comm will log in time with the other marine or he will beacon.

Also you're marine team would have to be pretty owned not to be able to come back to spawn in time to save the spawn rush. No team has all five marines attacking res usually one or two will continue to cap and those ones are close enough to spawn to return.
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Phirt
Posted: Jun 19 2006, 02:47 PM
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misread ftw

This post has been edited by Phirt on Jun 19 2006, 10:47 PM


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Az0r
Posted: Jun 20 2006, 01:47 PM
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QUOTE (Trayder @ Jun 18 2006, 10:12 PM)
QUOTE (Az0r @ Jun 18 2006, 09:37 PM)
The problem with early spawn rushes is that they are easily countered.

Yes but the two skulk trick can be also used to the same effect once lifeforms are out and is often a game ender. Especially since at that stage of the game alot more time and money has gone into the marine spawn and higher lifeforms are able to quickly mobilise in defence or spawn trashing.

IF you dont have an obs to beacon with late game you've already lost. If you dont have a forward PG position to phase back to you're in trouble there too : /.


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