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> NS2 Engine Test, come
Archie
Posted: Apr 9 2010, 01:15 PM
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To any people reading this part of the webs.

Here's some stuff you should know, it's currently the 8th of april in san francisco, so NS2 Engine Test won't be released for anybody including us oceania/asian players till probably tomorrow night UWE is known to leave us fappen'n'f5n Dark Smile.gif

QUOTE
console and fps commands work (although there aren't many console commands in the initial version). r_stats will give you your frame rate, number of draw calls and primitives.


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You'll be able to run around but there isn't deathmatch in there. Yes, enterprising scripts will be able to start playing around with modding in this release but the API is still solidifying and weren't not quite ready to ship a version of Decoda with it (that'll come later).


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steam must be running to play the alpha, although it's not included into steam yet. It uses steamworks, so this means you can find your buddies and everything inside different servers(listen)


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we will also get full decoda with NS2
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Archie
Posted: Apr 10 2010, 09:52 AM
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Edit:added these

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Custom Maps won't be automatically downloaded, you'll need to do it manually. Other things like lua mods will be downloaded automatically. For now at least.


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Bug reporting @ this link http://getsatisfaction.com/unknownworlds/


Any moment now the Engine test will be posted, people are seeding/uploading to mirrors Dark Smile.gif. Get ready to test boys....

I'll give you a server to play on, but you'll have to join australian steam community for ns Dark Smile.gif

STEAM MUST BE RUNNING TO TEST

http://steamcommunity.com/groups/ANSP

http://steamcommunity.com/groups/nsaustralia

edit:
QUOTE
Making the final build for engine test. Playing around with modding it while waiting (speedwalk, lowgrav, Qbert?).


teasing us ;<>
add people from here, or we'll get a huge convo going(for those that are on ;<)

Would be easier if you want to join IRC, irc.gamesurge.net #ausns


Edit:update
QUOTE
Charlie Cleveland, Official Rep, replied 2 minutes ago
We're working on it! Making the "final" build...let's hope this one is good to go.


This post has been edited by Archie on Apr 10 2010, 11:08 AM
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Archie
Posted: Apr 10 2010, 01:34 PM
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Kal
Posted: Apr 10 2010, 03:52 PM
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I might like it for 5 mins, then i'll realize it was a waste of a 500mb d/l closer to the end of the month.. fuckin who cares about walking around, we want action.. let the PT's have a play with walking around and leave the action to the rest of us.



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